使用者經驗研究

場域資訊學工作坊 Workshop on Field Informatics

2009.11.19

 

Introduction 工作坊簡介: 

結合空間資訊、生物資訊及行為資訊的場域資訊學,近年來不但在研究領域上獲得高度注目,在實務與科技的開發應用上也有蓬勃的發展。臺大智活特別邀請日本京都大學資訊學教育與研究中心場域資訊學門的教授群,透過工作坊的方式,與參加者深入探討與分享他們的研究經驗與成果。內容包括了跨國合作格網(Language Grid)、文化工程 (Cultural Computing)、自然觀察(Biologging)、使用者參與式研發 ( Participatory production) 以及嵌入式模擬與遊戲設計( Participatory simulation/gaming)等豐富主題。 


Program 議程:

TIME  TOPIC                                                                          SPEAKER

09:00 – 09:40  

Registration

09:40 – 10:00  

Greeting and brief introduction of
Field Informatics
Host :劉佩玲教授 (台大INSIGHT中心主任)

Prof. Toru Ishida

石田亨 教授(京都大學)

Session 1: Computing for Collective Intelligence and Culture      Host :  劉佩玲教授 (台大INSIGHT中心主任)

10:00 - 11:00  

Service Oriented Collective Intelligence
(Language Grid) 
 

Prof. Toru Ishida

石田亨 教授(京都大學)

11:00 - 12:00  

Cultural Computing : Exploring Japanese Culture

Prof. Naoko Tosa

土佐尚子 教授(京都大學)

12:00 – 13:30  

Lunch

Session 2: Sensing Activities in Field      Host : 周瑞仁教授 (台大生機系主任)

13:30 - 14:30  

Biologging

Prof.  Junichi Okuyama

奥山隼一 助理教授(京都大學)

14:30 – 15:00  

Tea Break

Session 3: Participatory Approaches       Host :  陳俊杉副教授 (台大INSIGHT中心副主任)

15:00 - 16:00  

Participatory Production by End Users and
Industrial Accumulation

Prof. Hajime Kita

喜多一 教授(京都大學)

16:00 - 17:00

Participatory simulation/gaming for science communication:
the role of experimentation in building future

Prof.  Reiko Hishiyama

菱山玲子 副教授(早稻田大學)

全程採英文演說,現場將不會提供同步中文翻譯。 

 

Time & Venue 時間地點: 

2009.11.20 () 國立灣大學博理館101會議室

Registration 報名:

本活動費用為NT$1200,可至ATM轉帳、銀行匯款或活動現場繳費(名額有限)。 

報名期間為2009/11/2()2009/11/18()

 

Contact 聯絡人:

台大INSIGHT中心 陳俊宇 Tel:02-3366-4425, E-mail:uxlab.insight@gmail.com

 

Host Organizations 主辦單位:  

 國立臺灣大學智慧生活科技整合與創新研究中心

 Field Informatics Core of Global COE Program "Informatics Education and Research Center in Knowledge Circulation Society" of Kyoto University, Japan

    台灣智慧生活空間發展協會 


Sponsors 協辦單位:

   國立臺灣大學生物產業傳播暨發展學系 

   國立臺灣大學生物產業機電工程系

   國立臺灣大學圖書資訊學系 

   中華圖書資訊學教育學會

 

Session Introduction 議題簡介:

 

Session 1 Computing for Collective Intelligence and Culture

Service Oriented Collective Intelligence(Language Grid)
Prof. Toru Ishida

To increase the accessibility and usability of online language services, this talk explains the Language Grid, which facilitates the creation of composite language services for various intercultural collaboration activities. The Language Grid is an initiative to build an infrastructure that allows end users to create new language services for their intercultural / multilingual activities. To this end, language resources (including data and programs) are wrapped as web services so that users can easily combine these services to create workflows that suit their own activities. Thus, the Language Grid can be seen as collective intelligence based on language services. The Language Grid is called "horizontal," when the grid connects standard languages, or "vertical," when the grid combines the language services generated by communities. There are four types of stakeholders in the Language Grid: Language Resource Provider, Computation Resource Provider, Language Service User, and Language Grid Operator (who coordinates the other stakeholders). Though there can be various operation models for the Language Grid, we propose a non-profit operation model in this talk. This model limits the usage of language services solely to non-profit operations, tries to match the incentives of stakeholders, and manages various issues associated with intellectual property rights, user privacy, and operation costs.

 

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Cultural Computing: Exploring Japanese Culture
Prof. Naoko Tosa

In the cultural anthropology, there is a concept "center and periphery" in various ethnic cultures. A new culture is always developed from the periphery towards the center. In the cultural anthropology, by studying on the relationship among various cultures with the structuralism, it is possible to discover the multi-dimensionality of the reality which is in a different level that can not be observed from the surface of the reality. However, this method can not explain the dynamism of the culture by a static structuralism. The similar situation existed (or appeared) in the expresion of the culture using computer, that is, it is hard to illustrate the dynamism of the culture only with a static digital archive. An interactive Cultural Computing is regarded as one solution to be able to show the dynamism of the culture which is working at both center and periphery.

 

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Session 2 Sensing Activities in Field

Biologging
Asst. Prof. Junichi Okuyama

Sensing of activities in the natural field, and human society are the key components in construction of field informatics because of the importance of the sensing itself and promising potential of utilization of information and communication technology. In this session, the state of art of the sensing technology to observe the activities of creatures in natural field, especially those living under the water is introduced.

 

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Session 3 Participatory Approaches

Participatory Production by End Users and Industrial Accumulation
Prof. Hajime Kita

In 20th century, the mass production technology enabled industry to provide people with convenient products with low prices, and it contributed to increase of the welfare of people. However, at the same time, the mass production enforced the people to forgive to pursue the product highly meet their needs of large varieties. In 21st century, with the great progress of information and communication technology, industry is acquiring ability of making products for each consumer. Especially accumulation of thousands of small industrial farms has large potential as platform of such markets. Participation of the end users in production process for their own is one of the key activities in realization of such emergent market. In this study, aiming at participation of end users in production process, various coordination and facilitation of participation such as ethnographical field work to figure out realistic needs, and workshop of prototyping of products to make idea of products concrete as well as various learning occurring in such activities and its support.

 

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Participatory simulation/gaming for science communication: the role of experimentation in building future
Asso. Prof. Reiko Hishiyama

The time has come to become increasingly aware of corporate social responsibility as represented by air and water pollution problems, food safety problems, etc. In order to build a sustainable society, we have to understand the social structures and scientific systems that we face in the progress of science and technology. On the other hand, the background causes of the problems are complex and uncertain; therefore, it is not easy for ordinary citizens or consumers to understand the mechanisms of these complex scientific reasoning problems, and to focus on what to do to change the situation in the present for the future. My goal is to realize improvement in efficiency of field communication that bridges scientific specialists and non-specialists by using information and communication technology. We conduct human- and agent-based participatory scientific simulations or gaming simulation on the Internet and support the practices of the communities. Now we center on several themes, including "global warning," which address the challenges of the global climate change mechanism and "GM food," which need to be tackled in dialogue among various interested parties.

 

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Biography of Speakers 講者簡介: 


 Prof. Toru Ishida 石田亨教授 

Department of Social Informatics, Graduate School of Informatics, Kyoto University, Japan

 

Toru Ishida is a professor of Department of Social Informatics, Kyoto University and a leader of the NICT Language Grid Project. He is an IEEE fellow from 2002. He has been working on autonomous agents and multiagent systems for twenty years. He also studies social informatics and is running research projects related to digital cities and intercultural collaboration. His professional services include an associate editor of IEEE Transactions on Pattern Analysis and Machine Intelligence, an associate editor of Journal of Autonomous Agents and Multi-Agent Systems, a co-editor in chief of Elsevier Journal on Web Semantics, a program co-chair of International Conference on Multiagent Systems (ICMAS’96), and a general co-chair of the first international conference on Autonomous Agents and Multi-Agent Systems (AAMAS-02).


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Professor Hajime Kita 喜多一教授 

Academic Center for Computing and Media Studies, Kyoto University, Japan 

 

Hajime Kita received the B.E, M.E., and Ph.D degrees in electrical engineering from Kyoto University. From 1987 to 1997, he worked as an Instructor at the Department of Electrical Engineering of Kyoto University. From 1997 to 2000, he worked as an Associate Professor at the Department of Computational Intelligence and Systems Science of Tokyo Institute of Technology. From 2000 to 2003, he was a Professor of National Institution for Academic Degrees. Since 2003, He has been a Professor of Academic Center for Computing and Media Studies, Kyoto University. His has research interests in various topics both practical activities and methodological studies with the basis of systems science/engineering. That is, evolutionary computation, neural networks, socio-economic analysis of energy systems, and agent-based modeling and simulation, education of computer programming with project-based learning, computing concepts to support collaborative work.

 

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 Prof. Naoko Tosa 土佐尚子教授 

Academic Center for Computing and Media Studies, Kyoto University, Japan

 

Naoko Tosa is Japanese media artist and Professor. She received a Ph.D. in engineering for Art and Technology research from the University of Tokyo. She is professor at Kyoto University from 2005. She was Fellow at the Massachusetts Institute of Technology Center for Advanced Visual Studies (CAVS) 2002-2004. She was a researcher at the ATR (Advanced Technology Research Labs) Media Integration & Communication Lab.1995-2001. Her work has been exhibited at the Museum of Modern Art New York, the New York Metropolitan Art Museum, ACM SIGGRAPH, ARS ELECTRONICA, the Long Beach Museum, International Berlin Film Festival New media Division and other locations worldwide. Her works are also part of the collections at the Japan Foundation, the American Film Association, the Japan Film Culture Center, The National Museum of Art, Osaka and the Toyama Prefecture Museum of Modern Art. In 1996, she received the best paper award from the IEEE International Conference on Multimedia. In 1997, the L'Oreal Grand Prix for research combining art and science awarded her First prize. In 2000, she received prizes from the Interactive Art section in ARS Electronica, as well as a 2nd Prize for Nabi Digital Storytelling Competition of Intangible Heritage, Organized by UNESCO 2004. She received a research funding from the agency for cultural affairs in Japan 2000, from Japan Science and Technology Agency 2001-2004, from France Telecom R & D 2003-2005, from one of the biggest game company, Taito Corp. (they built "Space Invaders") 2005-2008, from the National Institute of Information and

Communications Technology (NICT) 2005-2008.

 

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Asso. Prof. Reiko Hishiyama 菱山玲子 副教授

Graduate School of Creative Science and Engineering, Waseda University , Japan

 

Reiko Hishiyama is an Associate Professor in the Graduate School of Creative Science and Engineering Department of Computer at Waseda University at Japan, where she directs the Intelligent Information System laboratory. She received her Doctor of Informatics in 2005 from Kyoto University in Japan. She taught at Kyoto Women's University, before joining the faculty of Waseda University. Her current research interests include artificial intelligence, autonomous multi-agent systems, knowledge representation, autonomy oriented computing and related areas. The topic is viewed as an interdisciplinary field where computer science intersects with organization science, sociology, psychology, and other fields. In 2007, she has joined GCOE (Global Centers of Excellence) "field informatics" program in Graduate School of Informatics, Kyoto University.


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 Asst. Prof. Junichi Okuyama 奥山隼一 助理教授

GCOE Assistant Professor. Graduate School of Informatics, Kyoto University, Japan

 

Junichi Okuyama has worked on the development of Bio-logging techniques to clarify the behavior, movement and migration of marine animals. Bio-logging is a sensing technique for animals living in the “invisible” biosphere such as deep sea by animal-borne data loggers and transmitters. Current research issues are the developments of the reconstruction technique of three-dimensional movement pass of sea turtles, and the monitoring technique for feeding and respiratory behaviors of sea turtles by the acceleration-geomagnetic data logger attached on their head.

 

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